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コミックマーケット92での同人ゲームにおけるゲームエンジンの調査と分析
https://kougei.repo.nii.ac.jp/records/2003
https://kougei.repo.nii.ac.jp/records/20035554b26f-92c8-4887-9a24-02d08a9ed30f
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2018-12-27 | |||||
タイトル | ||||||
タイトル | コミックマーケット92での同人ゲームにおけるゲームエンジンの調査と分析 | |||||
タイトル | ||||||
タイトル | A Study and Analysis of Game Engines in Doujin Games at Comic Market 92 | |||||
言語 | en | |||||
言語 | ||||||
言語 | jpn | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 同人ゲーム | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ゲームエンジン | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | ゲーム開発 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | コミックマーケット | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | コミケ | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
今給黎, 隆
× 今給黎, 隆× Imagire, Takashi |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | We researched game engines used in doujin games for Comic Market 92. Studies about game engines in doujin games have existed for a long time, but in such investigations, the game engines used for visual novels have been at the center of at-tention. It is now increasingly common for doujin games to be developed in 3D, however, and more in-depth investigations about the foundation of the game industry are important in understanding this trend. In our study, we identified the game engines used in doujin games and the configuration of the distributed applications. Then we analyzed the spread of game engines from the genre under examination and found that 2D visual novels were produced at an overwhelming rate as doujin games. It turned out that different game engines are used depending on a doujin game's context and genre. Game engines are highly diverse in 2D doujin games, whereas game engines that are often used in commercial games-such as Unity and Unreal Engine-are starting to be used in 3D doujin games. However, it seems that the 2D and 3D doujin game production communities are divided. How the two communities can improve their relationship. | |||||
書誌情報 |
東京工芸大学芸術学部紀要 en : Bulletin, Faculty of Arts, Tokyo Institute of Polytechnics 巻 24, p. 43-56, 発行日 2018-03-31 |
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出版者 | ||||||
出版者 | 東京工芸大学芸術学部 | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 13418696 |