{"created":"2023-06-20T13:25:26.185311+00:00","id":2182,"links":{},"metadata":{"_buckets":{"deposit":"65d18d37-3a2c-4a1f-a19d-744ed8d93cf8"},"_deposit":{"created_by":11,"id":"2182","owners":[11],"pid":{"revision_id":0,"type":"depid","value":"2182"},"status":"published"},"_oai":{"id":"oai:kougei.repo.nii.ac.jp:00002182","sets":["12:209:301"]},"author_link":["3827","3828"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"38","bibliographicPageStart":"31","bibliographicVolumeNumber":"29","bibliographic_titles":[{"bibliographic_title":"東京工芸大学芸術学部紀要"},{"bibliographic_title":"Bulletin of Faculty of Arts, Tokyo Polytechnic University","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"In March 2021, the company presented the experiential game “Kazeana”. Kazeana is a game content that uses the Project PLATEAU 3D city model with a game device that strives to minimize the risk of infection under with-corona and after-corona. Kazeana is an experiential game, but it is difficult to display Project PLATEAU data in such a real-time application, and it is important to select a format, build a workflow, and reduce the amount of data to be displayed. This paper describes the verification of a method to use “Project PLATEAU” data in a game engine, which was conducted in a wind tunnel. FBX is a suitable data format, and it is important to standardize textures for each region.","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"東京工芸大学芸術学部"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10507753","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"13493450","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"室橋, 直人"},{"creatorName":"ムロハシ, ナオト","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"3827","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Murohashi, Naoto","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"3828","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-03-30"}],"displaytype":"detail","filename":"29-4.pdf","filesize":[{"value":"1.1 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"29-4","url":"https://kougei.repo.nii.ac.jp/record/2182/files/29-4.pdf"},"version_id":"ccfcf7ac-f470-4a9b-ae9f-95e4414b1669"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"非接触型デバイス","subitem_subject_scheme":"Other"},{"subitem_subject":"アフターコロナ","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲームデバイス","subitem_subject_scheme":"Other"},{"subitem_subject":"Unreal Engine","subitem_subject_scheme":"Other"},{"subitem_subject":"Project PLATEAU","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"体感型ゲーム「風穴」での3D都市モデルProject PLATEAUの活用","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"体感型ゲーム「風穴」での3D都市モデルProject PLATEAUの活用"},{"subitem_title":"Production example of the game \"Kazeana\" using Project PLATEAU","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"11","path":["301"],"pubdate":{"attribute_name":"公開日","attribute_value":"2023-03-31"},"publish_date":"2023-03-31","publish_status":"0","recid":"2182","relation_version_is_last":true,"title":["体感型ゲーム「風穴」での3D都市モデルProject PLATEAUの活用"],"weko_creator_id":"11","weko_shared_id":-1},"updated":"2023-06-20T13:34:30.904275+00:00"}