{"created":"2023-06-20T13:25:22.154281+00:00","id":2110,"links":{},"metadata":{"_buckets":{"deposit":"b12c750c-d20a-49b8-b3c1-bee90979b6af"},"_deposit":{"created_by":11,"id":"2110","owners":[11],"pid":{"revision_id":0,"type":"depid","value":"2110"},"status":"published"},"_oai":{"id":"oai:kougei.repo.nii.ac.jp:00002110","sets":["12:209:283"]},"author_link":["3605","3606"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"44","bibliographicPageStart":"37","bibliographicVolumeNumber":"27","bibliographic_titles":[{"bibliographic_title":"東京工芸大学芸術学部紀要"},{"bibliographic_title":"Bulletin of Faculty of Arts, Tokyo Polytechnic University","bibliographic_titleLang":"en"}]}]},"item_10002_description_6":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"From around December 2019, the new coronavirus infection began to spread worldwide due to the infection of the new\ncoronavirus. Since the new coronavirus is transmitted by droplets and contact, the world is at risk of infectious diseases,\nresulting in lockdowns, immigration restrictions, and postponement of the Olympic Games. The economy of staying at\nhome such as online remote meetings, classes, and working from home has begun, and in order to secure a social distance\nthat keeps a certain distance from others when going out, and to prevent the spread of infection for a long period of time,\ndroplet infection and contact infection, etc. A new way of life has also been created, in which these measures are firmly\nestablished in daily life and are sustained.","subitem_description_type":"Other"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"東京工芸大学芸術学部"}]},"item_10002_relation_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_relation_type_id":{"subitem_relation_type_id_text":"東京工芸大学芸術学部","subitem_relation_type_select":"NCID"}}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"13493450","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"室橋, 直人"},{"creatorName":"ムロハシ, ナオト","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"3605","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Murohashi, Naoto","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"3606","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2021-03-31"}],"displaytype":"detail","filename":"27-4.pdf","filesize":[{"value":"1.9 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"27-4","url":"https://kougei.repo.nii.ac.jp/record/2110/files/27-4.pdf"},"version_id":"e72977b4-5064-464b-95d7-9c8f0125d1f3"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"非接触型デバイス","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲームデバイス","subitem_subject_scheme":"Other"},{"subitem_subject":"Unreal Engine","subitem_subject_scheme":"Other"},{"subitem_subject":"ウィズコロナ","subitem_subject_scheme":"Other"},{"subitem_subject":"VR","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"ウィズコロナ、アフターコロナ時代におけるゲームデバイスの考察と試作","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ウィズコロナ、アフターコロナ時代におけるゲームデバイスの考察と試作"},{"subitem_title":"A study and prototyping of game devices in the era of with corona and after corona","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"11","path":["283"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-03-31"},"publish_date":"2021-03-31","publish_status":"0","recid":"2110","relation_version_is_last":true,"title":["ウィズコロナ、アフターコロナ時代におけるゲームデバイスの考察と試作"],"weko_creator_id":"11","weko_shared_id":-1},"updated":"2023-06-20T13:36:35.191220+00:00"}