{"created":"2023-06-20T13:25:21.990481+00:00","id":2108,"links":{},"metadata":{"_buckets":{"deposit":"cd72da9f-1803-4129-98ed-48d7899baea5"},"_deposit":{"created_by":11,"id":"2108","owners":[11],"pid":{"revision_id":0,"type":"depid","value":"2108"},"status":"published"},"_oai":{"id":"oai:kougei.repo.nii.ac.jp:00002108","sets":["12:209:283"]},"author_link":["3600","3599"],"item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"23","bibliographicPageStart":"13","bibliographicVolumeNumber":"27","bibliographic_titles":[{"bibliographic_title":"東京工芸大学芸術学部紀要"},{"bibliographic_title":"Bulletin of Faculty of Arts, Tokyo Polytechnic University","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"Abstract\n XR is generally is frequently used as a shorthand to group technologies such as VR, AR and MR. VR have the capability\nof creating a virtual world with various kinds of realistic metaverse, but the flow of time in those worlds is constant.\nTherefore VR is widely used as a simulator. AR is a technology that gives the realistic world information with a sense of\nreality, and the flow of time is the same as in the real world. XR has the potential to develop into an industry as a new\nvisual media technology that does not control time. This paper examines the technological evolution of XR, and whether it\nhas the potential to develop into a new contents industry from the technological perspective.","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"東京工芸大学芸術学部"}]},"item_10002_source_id_11":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10507753","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"13493450","subitem_source_identifier_type":"ISSN"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"百束, 朋浩"},{"creatorName":"ヒャクソク, トモヒロ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"3599","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Hyakusoku, Tomohiro","creatorNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"3600","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2021-03-31"}],"displaytype":"detail","filename":"27-2.pdf","filesize":[{"value":"1.5 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"27-2","url":"https://kougei.repo.nii.ac.jp/record/2108/files/27-2.pdf"},"version_id":"746fb7df-8586-40ea-aa12-36962c695699"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"XR","subitem_subject_scheme":"Other"},{"subitem_subject":"VR","subitem_subject_scheme":"Other"},{"subitem_subject":"AR","subitem_subject_scheme":"Other"},{"subitem_subject":"CR","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"「XR」の新しい視覚メディアとしてのコンテンツ産業の可能性","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"「XR」の新しい視覚メディアとしてのコンテンツ産業の可能性"},{"subitem_title":"XR Possibilities for Contents Industry in the new visual media technology.","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"11","path":["283"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-04-01"},"publish_date":"2021-04-01","publish_status":"0","recid":"2108","relation_version_is_last":true,"title":["「XR」の新しい視覚メディアとしてのコンテンツ産業の可能性"],"weko_creator_id":"11","weko_shared_id":-1},"updated":"2023-06-20T13:36:27.771126+00:00"}