@article{oai:kougei.repo.nii.ac.jp:00002108, author = {百束, 朋浩 and Hyakusoku, Tomohiro}, journal = {東京工芸大学芸術学部紀要, Bulletin of Faculty of Arts, Tokyo Polytechnic University}, month = {Mar}, note = {Abstract  XR is generally is frequently used as a shorthand to group technologies such as VR, AR and MR. VR have the capability of creating a virtual world with various kinds of realistic metaverse, but the flow of time in those worlds is constant. Therefore VR is widely used as a simulator. AR is a technology that gives the realistic world information with a sense of reality, and the flow of time is the same as in the real world. XR has the potential to develop into an industry as a new visual media technology that does not control time. This paper examines the technological evolution of XR, and whether it has the potential to develop into a new contents industry from the technological perspective.}, pages = {13--23}, title = {「XR」の新しい視覚メディアとしてのコンテンツ産業の可能性}, volume = {27}, year = {2021}, yomi = {ヒャクソク, トモヒロ} }