@article{oai:kougei.repo.nii.ac.jp:00002072, author = {室橋, 直人 and Murohashi, Naoto}, journal = {東京工芸大学芸術学部紀要, Bulletin of Faculty of Arts, Tokyo Polytechnic University}, month = {Mar}, note = {Just 20 years ago, the aerial display, which was an expression of the future in movies and animation games, can now be expressed using various materials and methods. In addition, gesture-based operation without a controller was a high-level research subject at graduate schools, but it can be obtained at a relatively low cost as a commercial off-the-shelf product represented by Microsoft's Kinect and Leap Motion. Became. In this paper, we will explore and propose a method for operating the aerial display in the air mainly for the purpose of applying it to the production of game art works by using Unreal Engine as the input device and using the aerial display for the output.}, pages = {37--47}, title = {空中ディスプレイをジェスチャーコントロールする手法の模索と提案 ― 空中タッチディスプレイを用いたゲームアートの制作 ―}, volume = {26}, year = {2020}, yomi = {ムロハシ, ナオト} }