{"created":"2025-03-26T03:39:42.997219+00:00","id":2000156,"links":{},"metadata":{"_buckets":{"deposit":"e3536f21-69b4-4703-9de8-901c0d8c36ee"},"_deposit":{"created_by":11,"id":"2000156","owner":"11","owners":[11],"pid":{"revision_id":0,"type":"depid","value":"2000156"},"status":"published"},"_oai":{"id":"oai:kougei.repo.nii.ac.jp:02000156","sets":["12:209:1742359587762"]},"author_link":["3363"],"item_10002_biblio_info_7":{"attribute_name":"bibliographic_information","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2025-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"73","bibliographicPageStart":"63","bibliographicVolumeNumber":"31","bibliographic_titles":[{"bibliographic_title":"東京工芸大学芸術学部紀要","bibliographic_titleLang":"ja"},{"bibliographic_title":"Bulletin of Faculty of Arts, Tokyo Polytechnic University","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"This paper analyzes the multifaceted impact of integrating Generative AI and 3DCG (three-dimensional\ncomputer graphics) technologies on creative production processes, highlighting their potential and challenges.\nTraditionally, 3DCG production required specialized expertise and substantial time investment. However,\nadvancements in Generative AI have streamlined workflows and significantly enhanced creativity. Through\nthe case study of a game project, Kasumibi Issen , this research examines the efficiency improvements in\nproduction workflows enabled by Generative AI and the evolution of collaborative creative processes between\nAI and human creators. Furthermore, ethical challenges and the importance of data literacy are discussed.\nThis paper underscores the potential of technological innovations driven by Generative AI in fields such as\nvideo production, game development, advertising, and art, while exploring the future direction of creative\nprocesses.","subitem_description_language":"en","subitem_description_type":"Abstract"}]},"item_10002_publisher_8":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"東京工芸大学芸術学部","subitem_publisher_language":"ja"}]},"item_10002_source_id_11":{"attribute_name":"item_10002_source_id_11","attribute_value_mlt":[{"subitem_source_identifier":"AN10507753","subitem_source_identifier_type":"NCID"}]},"item_10002_source_id_9":{"attribute_name":"item_10002_source_id_9","attribute_value_mlt":[{"subitem_source_identifier":"13493450","subitem_source_identifier_type":"ISSN"}]},"item_access_right":{"attribute_name":"アクセス権","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"室橋, 直人","creatorNameLang":"ja"},{"creatorName":"ムロハシ, ナオト","creatorNameLang":"ja-Kana"},{"creatorName":"MUROHASHI, Naoto","creatorNameLang":"en"}],"familyNames":[{"familyName":"室橋","familyNameLang":"ja"},{"familyName":"ムロハシ","familyNameLang":"ja-Kana"},{"familyName":"MUROHASHI","familyNameLang":"en"}],"givenNames":[{"givenName":"直人","givenNameLang":"ja"},{"givenName":"ナオト","givenNameLang":"ja-Kana"},{"givenName":"Naoto","givenNameLang":"en"}],"nameIdentifiers":[{"nameIdentifier":"3363","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","date":[{"dateType":"Available","dateValue":"2025-03-31"}],"filename":"31-5.pdf","filesize":[{"value":"2.8 MB"}],"format":"application/pdf","url":{"url":"https://kougei.repo.nii.ac.jp/record/2000156/files/31-5.pdf"},"version_id":"8e808d42-9883-4729-896e-fad71d37d69e"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"生成AI、3DCG、クリエイターの役割、プロンプトデザイン、創造的制作","subitem_subject_language":"ja","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"item_resource_type","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"誘爆アクションゲーム『霞火一閃』の制作事例 -生成AIが変える作品制作とクリエイターの役割-","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"誘爆アクションゲーム『霞火一閃』の制作事例 -生成AIが変える作品制作とクリエイターの役割-","subitem_title_language":"ja"},{"subitem_title":"Case Study on the Explosive Action Game 'Kasumibi Issen': How Generative AI is Transforming Creation and the Role of Creators","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"11","path":["1742359587762"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2025-03-31"},"publish_date":"2025-03-31","publish_status":"0","recid":"2000156","relation_version_is_last":true,"title":["誘爆アクションゲーム『霞火一閃』の制作事例 -生成AIが変える作品制作とクリエイターの役割-"],"weko_creator_id":"11","weko_shared_id":-1},"updated":"2025-03-26T03:46:46.877763+00:00"}