<?xml version='1.0' encoding='UTF-8'?>
<OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd">
  <responseDate>2026-03-14T12:42:48Z</responseDate>
  <request identifier="oai:kougei.repo.nii.ac.jp:00002072" verb="GetRecord" metadataPrefix="oai_dc">https://kougei.repo.nii.ac.jp/oai</request>
  <GetRecord>
    <record>
      <header>
        <identifier>oai:kougei.repo.nii.ac.jp:00002072</identifier>
        <datestamp>2023-06-20T13:37:53Z</datestamp>
        <setSpec>12:209:275</setSpec>
      </header>
      <metadata>
        <oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns="http://www.w3.org/2001/XMLSchema" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>空中ディスプレイをジェスチャーコントロールする手法の模索と提案 ― 空中タッチディスプレイを用いたゲームアートの制作 ―</dc:title>
          <dc:title>Search and proposal of a method for gesture control of an aerial display ‐Production of game art using aerial display‐</dc:title>
          <dc:creator>室橋, 直人</dc:creator>
          <dc:creator>3501</dc:creator>
          <dc:creator>ムロハシ, ナオト</dc:creator>
          <dc:creator>Murohashi, Naoto</dc:creator>
          <dc:creator>3502</dc:creator>
          <dc:subject>空中結像</dc:subject>
          <dc:subject>空中ディスプレイ</dc:subject>
          <dc:subject>ジェスチャーコントロール</dc:subject>
          <dc:subject>Unreal Engine</dc:subject>
          <dc:subject>ホログラム</dc:subject>
          <dc:description>Just 20 years ago, the aerial display, which was an expression of the future in movies and animation games, can now be expressed using various materials and methods. In addition, gesture-based operation without a controller was a high-level research subject at graduate schools, but it can be obtained at a relatively low cost as a commercial off-the-shelf product represented by Microsoft's Kinect and Leap Motion. Became. In this paper, we will explore and propose a method for operating the aerial display in the air mainly for the purpose of applying it to the production of game art works by using Unreal Engine as the input device and using the aerial display for the output.</dc:description>
          <dc:description>departmental bulletin paper</dc:description>
          <dc:publisher>東京工芸大学芸術学部</dc:publisher>
          <dc:date>2020-03-31</dc:date>
          <dc:format>application/pdf</dc:format>
          <dc:identifier>東京工芸大学芸術学部紀要</dc:identifier>
          <dc:identifier>26</dc:identifier>
          <dc:identifier>37</dc:identifier>
          <dc:identifier>47</dc:identifier>
          <dc:identifier>Bulletin of Faculty of Arts, Tokyo Polytechnic University</dc:identifier>
          <dc:identifier>AN10507753</dc:identifier>
          <dc:identifier>13493450</dc:identifier>
          <dc:identifier>https://kougei.repo.nii.ac.jp/record/2072/files/26-4.pdf</dc:identifier>
          <dc:identifier>https://kougei.repo.nii.ac.jp/records/2072</dc:identifier>
          <dc:language>jpn</dc:language>
        </oai_dc:dc>
      </metadata>
    </record>
  </GetRecord>
</OAI-PMH>
