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        <identifier>oai:kougei.repo.nii.ac.jp:02000156</identifier>
        <datestamp>2025-03-26T03:46:46Z</datestamp>
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          <dc:title xml:lang="ja">誘爆アクションゲーム『霞火一閃』の制作事例 -生成AIが変える作品制作とクリエイターの役割-</dc:title>
          <dc:title xml:lang="en">Case Study on the Explosive Action Game 'Kasumibi Issen': How Generative AI is Transforming Creation and the Role of Creators</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="ja">室橋, 直人</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">ムロハシ, ナオト</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="en">MUROHASHI, Naoto</jpcoar:creatorName>
            <jpcoar:familyName xml:lang="ja">室橋</jpcoar:familyName>
            <jpcoar:familyName xml:lang="ja-Kana">ムロハシ</jpcoar:familyName>
            <jpcoar:familyName xml:lang="en">MUROHASHI</jpcoar:familyName>
            <jpcoar:givenName xml:lang="ja">直人</jpcoar:givenName>
            <jpcoar:givenName xml:lang="ja-Kana">ナオト</jpcoar:givenName>
            <jpcoar:givenName xml:lang="en">Naoto</jpcoar:givenName>
          </jpcoar:creator>
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          <jpcoar:subject xml:lang="ja" subjectScheme="Other">生成AI、3DCG、クリエイターの役割、プロンプトデザイン、創造的制作</jpcoar:subject>
          <datacite:description xml:lang="en" descriptionType="Abstract">This paper analyzes the multifaceted impact of integrating Generative AI and 3DCG (three-dimensional
computer graphics) technologies on creative production processes, highlighting their potential and challenges.
Traditionally, 3DCG production required specialized expertise and substantial time investment. However,
advancements in Generative AI have streamlined workflows and significantly enhanced creativity. Through
the case study of a game project, Kasumibi Issen , this research examines the efficiency improvements in
production workflows enabled by Generative AI and the evolution of collaborative creative processes between
AI and human creators. Furthermore, ethical challenges and the importance of data literacy are discussed.
This paper underscores the potential of technological innovations driven by Generative AI in fields such as
video production, game development, advertising, and art, while exploring the future direction of creative
processes.</datacite:description>
          <dc:publisher xml:lang="ja">東京工芸大学芸術学部</dc:publisher>
          <datacite:date dateType="Issued">2025-03-31</datacite:date>
          <dc:language>jpn</dc:language>
          <dc:type rdf:resource="http://purl.org/coar/resource_type/c_6501">departmental bulletin paper</dc:type>
          <jpcoar:identifier identifierType="URI">https://kougei.repo.nii.ac.jp/records/2000156</jpcoar:identifier>
          <jpcoar:sourceIdentifier identifierType="NCID">AN10507753</jpcoar:sourceIdentifier>
          <jpcoar:sourceIdentifier identifierType="ISSN">13493450</jpcoar:sourceIdentifier>
          <jpcoar:sourceTitle xml:lang="ja">東京工芸大学芸術学部紀要</jpcoar:sourceTitle>
          <jpcoar:sourceTitle xml:lang="en">Bulletin of Faculty of Arts, Tokyo Polytechnic University</jpcoar:sourceTitle>
          <jpcoar:volume>31</jpcoar:volume>
          <jpcoar:pageStart>63</jpcoar:pageStart>
          <jpcoar:pageEnd>73</jpcoar:pageEnd>
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            <datacite:date dateType="Available">2025-03-31</datacite:date>
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